After reading "Friends, Friendsters, and Top 8," I wanted to discuss my own opinion on friendship on and offline. Being friends with someone on a social network site is not the same as being friends with someone in person. Being friends with someone face to face requires a mutual feeling of respect and likeness whereas the Internet does not. Online, one does not have to put forth any effort in a "friendship" other than accepting, declining, or sending a friend request.
While this article is slightly outdated, most of us have experienced the MySpace phenomenon. Posting photos, posting bulletins, and making profile changes were all part of daily Internet life. But what about your Top 8 Friends? Did this affect you at all? Was there drama in your real life friend circle because of MySpace? Personally, I was not negatively affected by any Top 8 Friends drama, but I've certainly heard some stories. I find the idea of posting your Top 8 Friends to be ridiculous and find it even more ridiculous that people chose to get worked up about it. Why did it matter? This topic was taken far too seriously by many. Popular social networks today such as Facebook and Twitter have eliminated the idea of a Top Friends group. Regardless of this, many social network users, including myself, still are Internet Friends with people they do not speak with in person. I believe this is because just as the article suggests, "it is easier to say yes than no" when presented with an Internet Friend Request.
Honors 201
Tuesday, October 9, 2012
Monday, October 1, 2012
Politics and Facebook
As I hope we all know, this year is a presidential election year. As if the campaign commercials aren't enough, every time I log onto Facebook I am bombarded by uneducated status updates and ridiculous propaganda regarding this election. First of all, if you simply cannot resist the need to post your political opinion on Facebook, please do some research first. The amount of times I have read false information is countless. This is not the way to get people to agree with you! Instead of looking intelligent about the election, you are appearing ignorant. Second, enough with sharing the photos and articles from propaganda websites. Once again, the information is usually false, and if it is not, it is extremely biased. Also, excessively sharing these types of photos, videos, and articles is simply obnoxious. Instead of getting your point across, your Facebook friends will be quick to block your posts from entering their news feeds.
Clearly, I disagree with posting political opinions on Facebook. More often than not they initiate arguments and sometimes lead to a loss of friend or acquaintanceship. While a post that is educated is more tolerable than one that is not, neither one should be posted. Facebook is not the place to share this kind of information. There is an old phrase that suggests there are three things that should not be talked about: politics, religion, and money. Certainly, times have changed and these topics are discussed on a daily basis, but perhaps this phrase should hold true for the social networking world.
Clearly, I disagree with posting political opinions on Facebook. More often than not they initiate arguments and sometimes lead to a loss of friend or acquaintanceship. While a post that is educated is more tolerable than one that is not, neither one should be posted. Facebook is not the place to share this kind of information. There is an old phrase that suggests there are three things that should not be talked about: politics, religion, and money. Certainly, times have changed and these topics are discussed on a daily basis, but perhaps this phrase should hold true for the social networking world.
Facebook & Social Capital
For those of you who read "Connection Strategies: Social Capital Implications of Facebook-enabled Communication Practices" I think we can all agree that it was very interesting. I found myself reflecting on my own Facebook usage and how it correlated with what the study suggested. I can certainly agree that the amount of friends one has on this site makes a difference. Whether said friends be close or just acquaintances, having a numerous amount increases both the bonding and bridging of social capital. For example, by having a higher friend count, each status or photo posted is more likely to receive feedback. With close friends, this feedback may be more personal and emotional, therefore helping to bond social capital. As for acquaintances, feedback is likely to be less personal and emotional, but can still help to bridge social capital by "breaking the ice" in a way. It establishes a common ground and possibly will increase the chances of contact offline. This often has been the case for my Facebook experiences. The study goes far more in depth on the topic, but I felt as though I or someone I know could relate. How has Facebook affected social capital in your opinion?
Tuesday, September 25, 2012
Solve the Issues Website
The purpose of the Solve the Issues
site is to promote awareness of what is going on in the world today. The site highlights domestic issues, most of
which are politically based. Each user
can then reply in a comment to each topic posted on the website. The site is intended to inform the younger
generations, mostly college and high school students. Reading over some of the headlines and
questions, I do feel as though the site is properly reaching out to its intended
audience. There are no long articles,
only tidbits of information that the reader can comment on with his or her own
opinion. Essentially, what the site is
doing is providing each user with a simplified base of knowledge. In order to fully understand each issue being
highlighted, the user would have to do some research on his or her own. This would then accomplish just what the site
has set out to do, which is to inform.
Personally, I do not find the site to be useful. I would rather start at a legitimate news
website rather than start at the Solve the Issues website. Solve the Issues is the middleman between the
reader and the actual facts of a situation. However, some of what is listed on the site is
interesting. One question I found to be
interesting was “Should the UN and world powers step in and remove the Syrian
leadership that is massacring its people?”
I found this to be interesting because this is such a basic question to
ask. There is so much additional
information that is needed in order to provide a valid answer. Overall, I would encourage certain people I
know to visit this site. The site is
simple, but yet still informative. It
may spark an interest in a user who generally does not follow these types of
issues. That person could then choose to
do some additional research and become more aware of a topic.
As for improving this website, several things should be
done. First of all, each question listed
on the site should include a short summary of the issue being asked about. This would provide more information to the
user and result in more knowledgeable comments.
Aside from the information on the site, the site could also be improved
aesthetically. The heading on the page
is outdated and bland. The rest of the
site is also lacking color and organization.
There is no “flow” on this website.
With these improvements, I feel as though “Solve the Issues” could
become a much better website.
CompuServe
As I was recently reading through my Twitter feed, I came across a tweet from Mental Floss. Mental Floss, in addition to being a bi-monthly magazine, is also an Internet blog of random facts, trivia, and interesting articles. The tweet read "On this date in 1979, CompuServe began offering its dial-up service to consumers." I felt as though this tweet related to the articles we have been reading and discussing in class and decided to do a little more research. CompuServe "...was the first major commercial online service in the United States." Its popularity flourished in the 80s and was still big in the 90s. It was eventually purchased by AOL, and finally after 30 years, was shut down. CompuServe was initially created in 1969, but it took ten years to release it to the public. In 1989, CompuServe became the first online service to offer Internet connectivity.
I was intrigued by this topic, because once again, like many of the other topics we have discussed, this simply shows how long ago certain things were developed. I was completely unaware that dial-up was being used in 1969. It is not something generally known because often more recent technology is spoken about.
Another aspect I found to be interesting regarding CompuServe how much it charged its users. In the early 90s, it cost ten dollars an hour to use the Internet. Soon, this decreased to $1.95 an hour. AOL (before it purchased CompuServe) was constantly competing with CompuServe, an offered a cheaper service to consumers that consisted of a flat-rate with unlimited access. While I do remember my father paying for AOL several years back, I know now that the Internet itself is essentially free. Yes, we are responsible paying for the connection, but we are not charged by the hour or month by an additional company.
Overall, I just found it interesting to see how the Internet and connecting to it has changed over time. I saw it significantly change throughout my life, but not nearly as drastically as it has changed from its start to the present day.
I was intrigued by this topic, because once again, like many of the other topics we have discussed, this simply shows how long ago certain things were developed. I was completely unaware that dial-up was being used in 1969. It is not something generally known because often more recent technology is spoken about.
Another aspect I found to be interesting regarding CompuServe how much it charged its users. In the early 90s, it cost ten dollars an hour to use the Internet. Soon, this decreased to $1.95 an hour. AOL (before it purchased CompuServe) was constantly competing with CompuServe, an offered a cheaper service to consumers that consisted of a flat-rate with unlimited access. While I do remember my father paying for AOL several years back, I know now that the Internet itself is essentially free. Yes, we are responsible paying for the connection, but we are not charged by the hour or month by an additional company.
Overall, I just found it interesting to see how the Internet and connecting to it has changed over time. I saw it significantly change throughout my life, but not nearly as drastically as it has changed from its start to the present day.
Tuesday, September 18, 2012
My Own Experience
Within the past week or so, I got a waitressing job at the Heritage House restaurant. That same day, I posted about it on Facebook. I had not yet called to tell my parents about it, but the next day I received a phone call from them congratulating me on getting the job. It turns out, my aunt (who has a Facebook) spoke to my mother (who does not have a Facebook) on the phone and told her about the job before I had the chance to. This experience simply shows how quickly information on social networks spreads. While I had wanted to be the first to tell my parents about the job, by posting about it on Facebook, I should have known better than to expect them not to find out. This experience obviously had no negative consequences, but it made me think about all the posts I see from others that could have negative consequences. If my little piece of information was spread that fast, I cannot imagine the gossip surrounding certain posts by others. All in all, it is important to be careful about posting anything on the Internet, because as soon as it is sent, more people probably know about it than you think.
Monday, September 17, 2012
The Lessons of Lucasfilm's Habitat
Assuming the class has read the article about The Habitat project, I would like to share my thoughts on the topic. First, I was intrigued by the fact that this game came about in the mid-80s and I had never heard about it until I read this article. Second, this game reminded me of so many games that are available today, and third, it made me think about how virtual communities affect people in real life.
Created in 1985 and lasting until 1988, the Habitat virtual community game "was arguably one of the first attempts to create a very large scale commercial multi-user virtual environment." The game was certainly not played by many and used technologies that are obviously outdated today. So why haven't we heard of this game? I kept asking myself this question as I read the article and decided that not many people know about it simply because it was not popular and has been replaced with many new technologies.
Since the 1980s, what games have developed that resemble The Habitat? This was another question that came to me as I read the article. I came up with The Sims, World of Warcraft, The Tycoon games, Farmville, and a few others. Is The Habitat the main reason these games exist today? While I do not know the answer to that question, I am sure The Habitat provided inspiration for these virtual community games.
If people could act as freely as they do in virtual communities in real life, would they? For example, if violent acts could be committed in real life as easily as they can in virtual communities, would people commit them? This is a question in which the answer is simply a matter of opinion. In a virtual community, actions have no real consequences. In real life, there are clearly rules and laws. Do people avoid certain actions only because there will be legal consequences or because of moral and ethical reasoning? I personally believe most people choose to obey certain morals regardless of the rules of society.
Created in 1985 and lasting until 1988, the Habitat virtual community game "was arguably one of the first attempts to create a very large scale commercial multi-user virtual environment." The game was certainly not played by many and used technologies that are obviously outdated today. So why haven't we heard of this game? I kept asking myself this question as I read the article and decided that not many people know about it simply because it was not popular and has been replaced with many new technologies.
Since the 1980s, what games have developed that resemble The Habitat? This was another question that came to me as I read the article. I came up with The Sims, World of Warcraft, The Tycoon games, Farmville, and a few others. Is The Habitat the main reason these games exist today? While I do not know the answer to that question, I am sure The Habitat provided inspiration for these virtual community games.
If people could act as freely as they do in virtual communities in real life, would they? For example, if violent acts could be committed in real life as easily as they can in virtual communities, would people commit them? This is a question in which the answer is simply a matter of opinion. In a virtual community, actions have no real consequences. In real life, there are clearly rules and laws. Do people avoid certain actions only because there will be legal consequences or because of moral and ethical reasoning? I personally believe most people choose to obey certain morals regardless of the rules of society.
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